Martial Maneuvers

Certain classes proficient in weapons employ various martial techniques to enhance their combat ability. As you gain certain levels in these classes, you learn maneuvers that are fueled by special dice called superiority dice.

Classes. The classes that learn these maneuvers are Barbarians, Blackguards, Dragoons, Knights, Monks, Paladins, Rangers, and Samurai. If you multiclass, your Martial Level is the sum of all of the levels you have taken with these classes.

Maneuvers. You learn three maneuvers of your choice at 3rd Martial Level. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn one additional maneuver of your choice at 7th, 10th, and 15th Martial Level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.

Superiority Dice. You have four superiority dice, which are d6s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:

Maneuver Save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).