Certain classes proficient in weapons employ various martial techniques to enhance their combat ability. As you gain certain levels in these classes, you learn maneuvers that are fueled by special dice called superiority dice.
Classes. The classes that learn these maneuvers are Barbarians, Blackguards, Dragoons, Knights, Monks, Paladins, Rangers, and Samurai. If you multiclass, your Martial Level is the sum of all of the levels you have taken with these classes.
Maneuvers. You learn three maneuvers of your choice at 3rd Martial Level. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. You learn one additional maneuver of your choice at 7th, 10th, and 15th Martial Level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice. You have four superiority dice, which are d6s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
Maneuver Save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
When you make a Dexterity (Stealth) check or an Initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't Incapacitated.
When you're within 2m of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 2m of movement and the creature is willing and isn't Incapacitated. This movement doesn't provoke Opportunity Attacks*.
Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.
*Attack of Opportunity variant: This also includes the Disrupt Prey and Stand Still reactions.
When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll.
*Attack of Opportunity variant: You must use a bonus action on your turn to be able to use this reaction until the start of your next turn. You do not expend the superiority die until you make the attack by expending your reaction.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must succeed on a Strength saving throw or else it drops the object you choose. The object lands at its feet.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The target must make a Wisdom saving throw, and on a failed save, the next attack roll against the target by an attacker other than you has Advantage if the attack is made before the start of your next turn.
When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 2m of you as your target. You have Advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack's damage roll.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has Disadvantage on all attack rolls against targets other than you until the end of your next turn.
Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to
When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 2m. If you hit, you add the superiority die to the attack's damage roll.
When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking Opportunity Attacks* from the target of your attack.
*Attack of Opportunity variant: This also includes the Disrupt Prey and Stand Still reactions.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must succeed on a Wisdom saving throw or else be
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is at most one size larger than you, it must make a Strength saving throw. On a failed save, you push the target up to 6m away from you.
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. The original target takes extra damage equal to the number you roll on your superiority die.
Then, choose another creature within 2m of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target prone. You add the superiority die to the attack's damage roll, and if the target is at most one size larger than you, it must succeed on a Strength saving throw or be knocked